Get in the Game: the Effects of Game-product Congruity and Product Placement Proximity on Game Players’ Processing of Brands Embedded in Advergames

نویسندگان

  • Sara Peters
  • Glenn Leshner
چکیده

This study examined the effects of congruity and proximity on game players’ brand memory, attitude toward the brand, and resources available at encoding for advergames. A 2(congruity) x 2(proximity) x 2(advergame) repeated-measures experiment was used. Implicit memory was measured using a word-fragment completion task while explicit memory was measured using a recognition test. Attitude toward the brand was measured using three, seven-point attitude scales. STRTs were used to index resources available at encoding. Brand familiarity and prior game-playing experience served as moderating variables. Results showed that when brands are centrally placed in advergames where the brand is congruent to the game content, game players’ explicit memory improves. When the brands are congruent to the game content, game players’ implicit memory improves and their attitude toward the brand tends to be more positive as well.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

Intrinsic vs. Extrinsic Motivation in an Interactive Engineering Game

In this paper, we study intrinsic vs. extrinsic motivation in players playing an electrical engineering gaming environment. We used UNTANGLED, a highly interactive game to conduct this study. This game is developed to solve complex mapping problem from electrical engineering using human intuitions. Our goal is to find whether there are differences in the ways anonymous players solved electrical...

متن کامل

The revenue and preservation-technology investment sharing contract in the fresh-product supply chain:A game-theoretic approach

This research considers a fresh-product supply chain consisting of a single-buyer, a single-supplier for deteriorating products where the market demand is dependent on the retail price, fresh rate, and remaining rate. Firstly, in a competitive model, the primary decision variables (i.e., the supplier's wholesale price and preservation-technology investment and also buyer's order quantity and re...

متن کامل

On the facility location problem: One-round weighted Voronoi game

Voronoi game presents a simple geometric model for Competitive facility location problems with two players. Voronoi game is played by two players known as White and Black, they play in a continuous arena. In the one-round game, White starts game and places all his points in the arena then Black places her points. Then the arena is divided by distance between two players and the player with the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008